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Chess Game
Chess Game

Chess Game

Learning Exercise

Introduction

Ranges represent an interval between two values. The most common types that support ranges are Integer and String. They can be used for many things like quickly creating a collection, slicing strings, checking if a value is in a range, and iteration. They are created using the range operator .. or ... (inclusive and exclusive, respectively).

1..5  # => 1..5
1...5 # => 1...5

(1..5).to_a # => [1, 2, 3, 4, 5]
(1...5).to_a # => [1, 2, 3, 4]

The reason for having two range operators is to allow to create ranges that are inclusive or exclusive of the end value, which can be useful when for example working with indexes that are zero based.

Ranges can also be created using the Range constructor, new.

Range.new(1, 5) # A range containing 1, 2, 3, 4, 5
Note

When creating a range in Ruby using the range operators .. or ..., and wanting to call a method on the range, you need to wrap the range in parentheses. This is because, otherwise, the method will be called on the 2nd argument of the range operator.

(1..5).sum # => 15
1..5.sum # => Error: undefined method `sum' for 5:Integer (NoMethodError)

Getting substrings

When wanting to slice a string, you can use the range operator to get a substring. That is, by creating a range with the start and end index of the sub-string.

"Hello World"[0..4] # => "Hello"
"Hello World"[6..10] # => "World"

You can also use negative indexes to get the substring from the end of the string.

"Hello World"[-5..-1] # => "World"
"Hello World"[6..-4] # => "Wo"

Range methods

Ranges do have a set of methods that can be used to work with them. For example, these methods can be used to get the sum of all the values in the range or check if the range includes a value.

Method Description Example
sum Returns the sum of all the values in the range (1..5).sum # => 15
size Returns the size of the range (1..5).size # => 5
include? Returns true if the range includes the given value, otherwise false (1..5).include?(3) # => true

Endless & Beginless ranges

A range can be endless and beginless. The endless or beginless range has their start or end value being nil, but when defining the range the nil can be omitted.

Using beginless and endless ranges is useful when you want to, for example, slice a string from the beginning or to the end.

"Hello World"[0..] # => "Hello World"
"Hello World"[4..] # => "o World"
"Hello World"[..5] # => "Hello "
Caution

If not used on a collection, the endless range can cause an endless sequence, if not used with caution.

String ranges

Strings can also be used in ranges and allow one to get an interval of strings between two strings. Its behavior can be a bit unexpected when using certain strings, so use it with caution.

("aa".."az").to_a # => ["aa", "ab", "ac", ..., "az"]

Instructions

As a chess enthusiast, you would like to write your own version of the game. Yes, there maybe plenty of implementations of chess available online already, but yours will be unique!

You start with implementing a basic movement system for the pieces.

The chess game will be played on a board that is 8 squares wide and 8 squares long. The squares are identified by a letter and a number.

1. Define rank & file range

The game will have to store the ranks of the board. The ranks are the rows of the board, and are numbered from 1 to 8.

The game will also have to store the files of the board. The files are the columns of the board and are identified by the letters A to H.

Define the Chess::RANKS and Chess::FILES constants that store the range of ranks and files respectively.

Chess::RANKS
# => 1..8

Chess::FILES
# => 'A'..'H'

2. Check if square is valid

The game will have to check if a square is valid. A square is valid if the rank and file are within the ranges of the ranks and files.

Define the Chess.valid_square? method that takes the arguments rank that holds an integer of the rank and file that holds a char of the file. The method should return true if the rank and file are within the ranges of the ranks and files and return false otherwise.

Chess.valid_square?(1, 'A')
# => true

3. Get player's nickname

The game will have to get the nickname of the player. The nickname is the first 2 characters of the player's first name and the last 2 characters of the player's last name. The nickname should be capitalized.

Define the Chess.nickname method that takes the arguments first_name that holds a string of the player's first name and last_name that holds a string of the player's last name. The method should return the nickname of the player as capitalized string.

Chess.nickname("John", "Doe")
# => "JOOE"

4. Create move message

The game will have to create a message for a move to say which player moved to which square. The message should use the player's nickname and the square they moved to. The game also has to determine if the move is valid by checking if the file and rank of the square are within the ranges of the files and ranks.

If the move is valid, the message should be: "{nickname} moved to {square}" If the move is invalid, the message should be: "{nickname} attempted to move to {square}, but that is not a valid square"

Define the Chess.move_message method that takes the arguments first_name that holds a string of the player's first_name, last_name that holds a string of the player's last_name, and square that holds a string of the square the player moved to. The method should return the message for the move as a string.

Chess.move_message("John", "Doe", "A1")
# => "JOOE moved to A1"
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